UniBlend
  • Introduction
    • Welcome to UniBlend
    • Overview of the add-on's Features and Benefits
    • Installation Guide and System Requirements
  • Getting Started
    • How to download the UniBlend add-on
    • How to install the UniBlend add-on in blender
    • Add-on Settings (Initial setup)
      • Documentation and Quick start
      • Add-on Updater
      • Add-on Settings
    • Main UniBlend Panel
    • How to use the Asset Browser
      • How to navigate the asset browser
      • Preview vs Original assets
      • Sync and Downloading assets
      • Update Assets
      • Filter and search for assets
    • Tools Panel
      • Preview render scene
      • Library Manager
    • Upload assets to Server
    • BU Material Tools
    • Copyright and Asset License
    • Premium
      • Gumroad License
      • Web3 License
  • User Interface Overview
  • Preferences and Customization Options
  • Asset Library
    • Introduction to the Asset Library
    • Navigating and Searching for Assets
  • Using Drag-and-Drop Functionality
  • Organizing and Managing Assets
  • Importing and Manipulating 3D Models
  • Adding your own Assets
  • Materials and Textures
    • Applying/Customizing Materials and Textures
  • Texture Mapping and UV Unwrapping
  • Shaderball/Custom Materials
  • Geometry Node Setups
    • Introduction to Geometry Node Setups
  • Using Pre-built Node Setups
  • Particle Systems
    • Understanding Particle Systems
  • Using Pre-built Particle Systems
  • Troubleshooting and FAQs
    • Common Issues and Solutions
  • Frequently Asked Questions
  • Updates and Changelog
    • Release Notes and Version History
  • Upcoming Features and Roadmap
  • Resources and Community
    • Additional Learning Materials and Tutorials
    • Community Forums and Support Channels
  • About Us
    • Baked Universe: Our Vision and Mission
  • Meet the Team
  • Terms of Service
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Importing and Manipulating 3D Models

Importing a 3D model from the asset library is as easy as dragging the asset into your scene, so into your 3D viewport. Upon mouse release, it will then load into your scene. The time this takes depends on the details of the 3D model and your device specifications. There are different types of 3D models within the asset library. Assets of which all parts have been joined together as one object, and assets of which the separate geometry has been combined in a collection. Which one an asset belongs to can be seen by the small icons in the bottom left corner of a 3D model in the asset library and will be described below. 1. Singe/joined objects: If an asset is a single or joined object, the icon on the bottom left will be the regular square with corners (the default Blender "object" icon). If you import a single or joined object, you can treat it as a regular blender object. This means you can transform it the usual way, but also edit it in the usual way. 2. Collection Instancs: If an asset is a collection instance, the icon in the bottom left will be an archive icon (the default Blender "collection" icon). Objects that are combined in a collection and form an asset cannot be used in the same way as described above. If you drag and drop these into your scene, you won't be able to edit them right away. You can transform them the usual way, but that's about it. All data is stored within the instance. In order to edit and do whatever you'd like with those assets, you'll have to select it, go to the top of your 3D viewport, and hit: Object -> Apply -> Make Instances Real Your collection instance will now be converted to regular objects that you can edit and tweak however you'd like.

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Last updated 11 months ago