Library Manager
Last updated
Last updated
The Library manager can be used to manage your own assets for the asset browser or prepare and asset for uploading to our server. The disclaimer is targeted at assets uploaded to our server and not to the mark tool itself
Marking an asset adds an asset to the asset browser in the "Current File" library It allows a user to use the library in other files and simple drag and drop the asset in a new scene.
To enable the tool there are a few requirements.
The file you are working in needs to be a blend file. We need an actual file location to make the tool work. Simple save the file to a desired location.
(Optional)We need a location to store the Asset previews(thumbnails) that can be generated with the mark tool
When an asset is marked it will have metadata. Each asset can have different metadata. But in most cases you the artist are the author of the asset. In this case you might want all your asset have the author set to your name or nickname. Setting the Global author name will cause all assets in the mark tool to automatically receive your name as the author
When you render a preview(thumbnail) the resulting PNG will be stored in the folder set in the Upload asset previews folder. In Settings choose a folder on your disk. When a preview is rendered it will automatically add a placeholders folder in the folder you have chosen. It will save both an Orginal preview and a Placeholder preview. Originals get saved to the root folder. Placeholders get saved to the Placeholders folder.
The get catalog file will get the latest version of our catalog file from the server. You can use this to assign a marked asset to a catalog in the asset browser. Feel free to remove catalogs and make it to your liking for personal libraries. Users have the option to add their asset to our Free core library. Read more about upload at:
Adds all selected assets to the Library Manager
Clears all assets from the Library Manager
selects all assets that are in the Library manager
Isolates all selected assets. Pressing it again de-isolates them
Marks all assets currently in the mark tool ( only enabled materials)
unmarks any asset selected in the asset browser ( will change to Clear all Marked in the tool)
In this tab you can change the type, change the name, mark and un-mark assets. There are currently 4 different asset types.
Collection
If the asset you have added is a Collection the type selection will not show up as a collection does not have materials or geometry nodes.
Object
Object will just use the object as is.
Material
When you select materials a list of materials attached to that object is shown. You can select what material you want to add by pressing the material icon in front of the material. In the above example M_Hologram and M_CrystalBase are enabled and M_CarPaint01 is not
If there is an empty material slot in your object it will show a "Select Material" button. Pressing this will show a list of available materials in this blend file.
If there are no Materials on the object it will show "No Materials Found!"
Geometry-Nodes
When selecting the Geometry Node type it will search for the first Geometry node modifier it can find and show the Geometry node setup attached to it.
If no Modifier is found the tool will notify you
if a geometry modifier is found but no geometry node setup is attached it will display a message as well
Toggle asset Visibility
Select asset
Remove asset from Library Manager
Set asset name
Indicates if the asset has preview rendered. Needs to have both original and placeholder png
Render this asset. Renders it in a background instance of blender
The * on the render button indicates if the file is saved. Changes to an asset like changing a materials color need to be saved first for the render function to pick it up. Changes to the preview camera or asset offset do not have to be saved. On any change in the scene the * symbol will appear as it indicates something changed in the scene.
Toggle the Background and BU Logo on or off. (enables shadow-catcher if Background is disabled)
Enable the preview camera.
Reset the camera with the refresh icon.
Toggle UI collapse on and off with the arrow symbol
Enable asset offsets
Reset the assets transform back to its original
Toggle UI collapse on and off with the arrow symbol
In the metadata tab you can quickly set the description, author, and tags for assets. The metadata shown here is directly linked to the metadata you see when selecting an asset in the asset browser and opening its properties panel on the right side. Any adjustment to the metadata will directly reflect on the metadata in the asset browser
Asset that are not marked will show a grayed out 'Not marked' button