UniBlend
  • Introduction
    • Welcome to UniBlend
    • Overview of the add-on's Features and Benefits
    • Installation Guide and System Requirements
  • Getting Started
    • How to download the UniBlend add-on
    • How to install the UniBlend add-on in blender
    • Add-on Settings (Initial setup)
      • Documentation and Quick start
      • Add-on Updater
      • Add-on Settings
    • Main UniBlend Panel
    • How to use the Asset Browser
      • How to navigate the asset browser
      • Preview vs Original assets
      • Sync and Downloading assets
      • Update Assets
      • Filter and search for assets
    • Tools Panel
      • Preview render scene
      • Library Manager
    • Upload assets to Server
    • BU Material Tools
    • Copyright and Asset License
    • Premium
      • Gumroad License
      • Web3 License
  • User Interface Overview
  • Preferences and Customization Options
  • Asset Library
    • Introduction to the Asset Library
    • Navigating and Searching for Assets
  • Using Drag-and-Drop Functionality
  • Organizing and Managing Assets
  • Importing and Manipulating 3D Models
  • Adding your own Assets
  • Materials and Textures
    • Applying/Customizing Materials and Textures
  • Texture Mapping and UV Unwrapping
  • Shaderball/Custom Materials
  • Geometry Node Setups
    • Introduction to Geometry Node Setups
  • Using Pre-built Node Setups
  • Particle Systems
    • Understanding Particle Systems
  • Using Pre-built Particle Systems
  • Troubleshooting and FAQs
    • Common Issues and Solutions
  • Frequently Asked Questions
  • Updates and Changelog
    • Release Notes and Version History
  • Upcoming Features and Roadmap
  • Resources and Community
    • Additional Learning Materials and Tutorials
    • Community Forums and Support Channels
  • About Us
    • Baked Universe: Our Vision and Mission
  • Meet the Team
  • Terms of Service
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On this page
  • Library file path settings
  • Asset Library sync behavior
  • Upload settings
  • Global author name
  • Asset preview folder
  1. Getting Started
  2. Add-on Settings (Initial setup)

Add-on Settings

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Last updated 11 months ago

Add-on settings

In the add-on settings you will find all settings related to the UniBlend add-on. These settings are also available in the (side) n-panel in the 3d viewport. You can open the viewport panels by clicking the Open Viewport panels button, or by pressing the letter n in the 3d viewport.

Library file path settings

Our add-on makes use of the Build in Asset Browser. Any library you create needs a name and a path. Instead of having to create the required folder structure we have made it easy for you to get everything setup.

First create a folder somewhere on your computer with enough space. The Library Location should be the main folder. To keep things organized make sure its a new empty folder. The below image is an example. In this example we created a folder to hold the libraries in the documents directory on our computer. You can choose any location you prefer.

After creating the main folder you can select that folder in the add-on preferences by clicking on the folder icon and setting it the folder you created. If the path is set correctly you will see a check-mark on the left side. Optionally you can lock the location so you don't accidentally change it. You can unlock it at any time

The add-on will detect if library paths need to be created. When you click Create Asset Library the add-on will create the required folders in the main folder you selected at the Library location. The names UniBlend_Demo and UniBlend_Premium should appear with a check-mark next to them. This indicates that the paths and libraries are set and linked correctly. To confirm you can go to edit>preferences>file paths. There should be two libraries UniBlend_Demo and UniBlend_Premium with the path set to the folders shown below.


Asset Library sync behavior

The above settings are related to how our add-on will handle assets when we sync the library. By default they are set to manual so that the users has full control over what happens with the assets.

Download asset updates on sync

Manual Update(default mode)

original assets that have and updated version on the server, will show up in a list called asset updates(insert image below as example) when the sync is done The user can then select which assets they want to update. Updating an asset will replace the current version with its updated version. (link to preview asset explanation) Preview assets will automatically download regardless of this setting as they will not hold any links to any asset.

Automatically Update

Will download the updates while syncing together with any preview asset that has an update replacing the current asset in the library. Asset update window will not appear in this case.

Remove deprecated assets on sync

In some cases an asset will no longer be on the server but will still be on the users local library location. This can happen because:

  • We renamed an asset (Example: Chair_wood > Chair_wood_damaged)

  • We have an upgraded version of the asset that is more optimized / has new features and there for renamed.

  • The asset is no longer available, had issues, or did not meet our standards.

To keep the library clean we added two possible options.

Move Deprecated assets (default mode)

Any original asset that the user already download but is deprecated will be moved to an additional librarie called BU_AssetLibrary_Deprecated.

  • You will still be able to use the asset

  • They will not receive any more updates.

  • You can manually delete them by selecting the assets and pressing Remove from library

Remove Deprecated assets

Any deprecated asset will be removed from the library when the library is synced.

  • You wont be able to re-download the asset

  • Both the asset and its folder will be removed.

  • They will not be moved to the deprecated library


Upload settings

The following two settings belong to asset uploading.

Info about these two settings can be found at the links below

Global author name

Asset preview folder


The BU_User_Upload is not set as a library path as this folder is used to store zips when uploading assets to the library More info about uploading can be found in the section

Upload assets to server
Library Manager
LogoUpload assets to ServerBlender Universe
This is an example with paths filled in.
BU Asset browser Library setup
Example of library location
Paths generated correctly