UniBlend
  • Introduction
    • Welcome to UniBlend
    • Overview of the add-on's Features and Benefits
    • Installation Guide and System Requirements
  • Getting Started
    • How to download the UniBlend add-on
    • How to install the UniBlend add-on in blender
    • Add-on Settings (Initial setup)
      • Documentation and Quick start
      • Add-on Updater
      • Add-on Settings
    • Main UniBlend Panel
    • How to use the Asset Browser
      • How to navigate the asset browser
      • Preview vs Original assets
      • Sync and Downloading assets
      • Update Assets
      • Filter and search for assets
    • Tools Panel
      • Preview render scene
      • Library Manager
    • Upload assets to Server
    • BU Material Tools
    • Copyright and Asset License
    • Premium
      • Gumroad License
      • Web3 License
  • User Interface Overview
  • Preferences and Customization Options
  • Asset Library
    • Introduction to the Asset Library
    • Navigating and Searching for Assets
  • Using Drag-and-Drop Functionality
  • Organizing and Managing Assets
  • Importing and Manipulating 3D Models
  • Adding your own Assets
  • Materials and Textures
    • Applying/Customizing Materials and Textures
  • Texture Mapping and UV Unwrapping
  • Shaderball/Custom Materials
  • Geometry Node Setups
    • Introduction to Geometry Node Setups
  • Using Pre-built Node Setups
  • Particle Systems
    • Understanding Particle Systems
  • Using Pre-built Particle Systems
  • Troubleshooting and FAQs
    • Common Issues and Solutions
  • Frequently Asked Questions
  • Updates and Changelog
    • Release Notes and Version History
  • Upcoming Features and Roadmap
  • Resources and Community
    • Additional Learning Materials and Tutorials
    • Community Forums and Support Channels
  • About Us
    • Baked Universe: Our Vision and Mission
  • Meet the Team
  • Terms of Service
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  1. Getting Started
  2. Add-on Settings (Initial setup)

Documentation and Quick start

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Last updated 11 months ago

In this section you will find links to this documentation and quick start page. A link to can also be found in this section. If you encounter any bugs, issues or have the idea the add-on is not behaving as expected you can use the Troubleshooting section to see if anything is showing in the logs.

Troubleshooting

If you encounter any bugs, issues or have the idea the add-on is not behaving as expected you can use the Troubleshooting section to see if anything is showing in the logs. The Toggle Console opens a terminal that displays information about code run by our add-on. Any errors should show up in this terminal. Please take note other add-on's and blender itself also show their information in this terminal. This terminal only works for windows users.

We are currently also storing information specific to our add-on in a file called error_log.txt Any info that is from our add-on that shows up in the terminal should also be written to this file. In the future we will expand on this system by providing a way to send this file to our discord ticket system. Currently the 'Open Error Logs Folder' Will open the location where the error_log.txt file is stored inside the add-on installation folder. Our add-on reuses the error log files and has a max limit of 1 MB per file with a maximum of 5 files. Old files will be overridden after the threshold is reached. Only function specific information and errors are logged. See the image below for an example of what is stored in the error_log.txt file.

In some cases users wanted to know where the add-on is installed. We added a button that opens the location for any operating system. Please keep in mind that removing files from here will most likely result in the add-on not working anymore. Deleting the entire folder is the same as pressing remove from the addons tab in blender preferences.

Copyright and Asset License