UniBlend
  • Introduction
    • Welcome to UniBlend
    • Overview of the add-on's Features and Benefits
    • Installation Guide and System Requirements
  • Getting Started
    • How to download the UniBlend add-on
    • How to install the UniBlend add-on in blender
    • Add-on Settings (Initial setup)
      • Documentation and Quick start
      • Add-on Updater
      • Add-on Settings
    • Main UniBlend Panel
    • How to use the Asset Browser
      • How to navigate the asset browser
      • Preview vs Original assets
      • Sync and Downloading assets
      • Update Assets
      • Filter and search for assets
    • Tools Panel
      • Preview render scene
      • Library Manager
    • Upload assets to Server
    • BU Material Tools
    • Copyright and Asset License
    • Premium
      • Gumroad License
      • Web3 License
  • User Interface Overview
  • Preferences and Customization Options
  • Asset Library
    • Introduction to the Asset Library
    • Navigating and Searching for Assets
  • Using Drag-and-Drop Functionality
  • Organizing and Managing Assets
  • Importing and Manipulating 3D Models
  • Adding your own Assets
  • Materials and Textures
    • Applying/Customizing Materials and Textures
  • Texture Mapping and UV Unwrapping
  • Shaderball/Custom Materials
  • Geometry Node Setups
    • Introduction to Geometry Node Setups
  • Using Pre-built Node Setups
  • Particle Systems
    • Understanding Particle Systems
  • Using Pre-built Particle Systems
  • Troubleshooting and FAQs
    • Common Issues and Solutions
  • Frequently Asked Questions
  • Updates and Changelog
    • Release Notes and Version History
  • Upcoming Features and Roadmap
  • Resources and Community
    • Additional Learning Materials and Tutorials
    • Community Forums and Support Channels
  • About Us
    • Baked Universe: Our Vision and Mission
  • Meet the Team
  • Terms of Service
Powered by GitBook
On this page
  1. Geometry Node Setups

Introduction to Geometry Node Setups

Geometry node setups in Blender are a way to manipulate and control the geometry of an object using a visual node-based system. They provide a powerful and flexible way to create complex effects and transformations without having to write code.

In a geometry node setup, you work with nodes that represent different operations or functions. Each node performs a specific task, such as modifying the position, rotation, or scale of the geometry, or applying various mathematical operations.

To create a geometry node setup, you start by adding a Geometry node to your object. This node represents the input geometry that you want to manipulate. Then, you can add other nodes such as Modifiers, Deformers, or Procedural Textures, and connect them together to define the desired transformations or effects.

For example, you can use nodes to scatter objects across the surface of another object, deform geometry based on procedural noise patterns, create patterns and repetitions, or even generate complex procedural shapes.

By connecting nodes in different ways and adjusting their parameters, you can achieve a wide range of creative results. Geometry node setups provide a non-destructive workflow, meaning you can easily tweak and modify the setup at any time to refine your effects or try out different variations.

PreviousShaderball/Custom MaterialsNextUsing Pre-built Node Setups

Last updated 11 months ago